The easiest examples I can think of - diamonds and gold. You can't view the object in a void and hope to get anything near accurate because when it comes to anything slightly shiny, the reflections make it real.You can see your reflections fading over time (the transparency doing it's thing) but because they're all full reflections you get a wonky texturing/artifacting thing going on. If you look straight down into water you can see the bottom quite easily - there's not enough reflection to block your view.Īs you look at more of an angle, the amount of reflection increases, eventually to the point where you see nothing but the reflection. This is the thing that is messing you up at the moment because even though you have a transparent object, the reflection is fading only a fraction of that transparency at a time, no matter what angle it hits at the time. Use a fresnel shader on most if not all of your reflections.To fix your current issue (and probably raise a bunch more): If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
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